Studio logo
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Studio
Beam Studios is independent, and set up so the people making the decisions are the people sitting at the table playing the prototype.
Being independent is a working method, not a badge. It means we can cut a mechanic in month ten because the table went quiet, and that a game ships when it is ready rather than when a catalogue says so.
It also means we carry the risk. We publish our own titles — crowdfunding, manufacturing, distribution and fulfilment. Nobody else decides what our games are worth, and nobody asks us to soften what they are about.
Two people — a designer and an a sofware developer — who have spent far too long thinking about how institutions fail and how narratives get manufactured. Being this small is the point: decisions take an afternoon rather than a quarter, and everything gets played every week.
We also want to find collaborators to help us with the big pieces of art we ship in our products. Every collaboration is special. If you would like to work with us, please get in touch by sending an email. Details are available at the bottom of this page.
Press
You may photograph, record, stream and monetise coverage of our games on any platform, commercially or otherwise. No permission needed. Please credit Carles Azcón when you reproduce the artwork.
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The Who Killed Mr. E rear card, which doubles as the game's logo.
Card art is on the game page; full-resolution files on request. The studio is Beam Studios; the game is Who Killed Mr. E, no question mark.
Contact
No form, no ticket system. We are a small team, so replies take a few days — everything gets read.
contact@beamstudios.designStart the subject with PRESS, RETAIL or PLAYTEST so it routes correctly.